![Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive](https://preview.redd.it/4ct1lbi1ov241.jpg?width=640&crop=smart&auto=webp&s=4447e4fcb1a35caf6ca52620b056b73ae3be778b)
Good example of how tick rate works in games. 12hz tick rate is completely unacceptable. : r/CoDCompetitive
![Clients not forcing -tickrate 128 in launch options will have 64tick ingame on comp community servers. · Issue #1400 · ValveSoftware/csgo-osx-linux · GitHub Clients not forcing -tickrate 128 in launch options will have 64tick ingame on comp community servers. · Issue #1400 · ValveSoftware/csgo-osx-linux · GitHub](https://user-images.githubusercontent.com/74756780/99763535-5ff54700-2afb-11eb-9f16-40fbf0f76942.png)
Clients not forcing -tickrate 128 in launch options will have 64tick ingame on comp community servers. · Issue #1400 · ValveSoftware/csgo-osx-linux · GitHub
![Hac1 on Twitter: "VALORANT uses 128 tick servers as one of their major advertising points when the servers aren't even stable 128 tick and keep dropping like this, nearly every single EU Hac1 on Twitter: "VALORANT uses 128 tick servers as one of their major advertising points when the servers aren't even stable 128 tick and keep dropping like this, nearly every single EU](https://pbs.twimg.com/ext_tw_video_thumb/1372314441426034696/pu/img/eC77ifO4lwTr2vAE.jpg:large)